just put in exception in your antivirus program. Unfortunately microsoft defender started complaining about this file two weeks ago. Most likely you need to recompile blitz3d to the latest version of msvc. I don't think anyone will solve this problem, especially now that Mark is not with us.
I just build a latest version of blitz3d from github source its 1.119 version according version.txt file. Seams windows defender not complaining about linker.dll for now. Edited: 11 days lately defender again complaining about this file :) idk
Gracias Sibly por tu serie Blitz Basic de Amiga. Gracias por tu Dark Basic, Blitz2D, Blitz Plus y Blitz3D. Gracias por todo. ----------------------- Thank you Sibly for your Amiga Blitz Basic series. Thank you for your Dark Basic, Blitz2D, Blitz Plus, and Blitz3D. Thanks for everything.
Only now I learned of Mark Sibly's death, and I'm truly sad about this. Thanks Mark for Blitz3D and Monkey, I enjoyed these languages/tools a lot! RIP!
Oh no, this is so sad. Rest in Peace, Mark "The Man" Sibly. We will uphold Your Legacy!
I just wanted to thank him again, because now I use Blitz3D for procedural mesh creation that imports in Cura and then prints on a 3D-printer, Tutorial here:
He didn't like swearing on his forum, and he only once said "crap" in quotes - so I say it too today - crap! But at least, at the current state of the world, he is definitely in a better place now, because even hell seems like a Spa in comparison. But he's not in hell, rather is he working on a compiler that is "cloud-compatible", up there.
So sad news for me on this dec 24. ... a great Man was taken from us .
Hi Mark. Is it possible to improve Blitz3d: add support for directx 11 or 12, add a built-in physics simulation library with support for soft body simulation, add OOP support, and add some new features. I believe that you will be able to improve Blitz3d, just as you once created this wonderful engine.
Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.
Hi used to use Blitz3D for 2D games many years ago. I'm looking to get back into coding 2D games and was wondering is Blitz2D still a good choice for this?
I would like to have some torches that light part of the game map in a 2D game, is this something that is possible using Blitz3D or can it not do something like this?
TBH, I would not recommend starting a new project in Blitz3D unless you wanting to support ancient versions of Windows, in which case you can use Blitz3DxWin95 to produce Windows95 compatible apps. Blitz3D is 20-ish years old by now and the development environment and underlying technology are very outdated.
I would personally recommend Raylib + your favoruite language if you enjoy programming everything by hand, or Godot if you're into GUIs.
This is probably a false positive (the Wacatac one esp. comes up a lot) and there is nothing I can do about these.
I have started posting hashcodes for all zip downloads at the bottom of the devlog release announcement posts. If you run certutil on the downloaded zip, eg:
cvertutil -hashfile blah.zip SHA256
...and it comes up with the same SHA256 number, then the file you have received is at least the file I sent, meaning at least it hasn't been interferred with en-route.
Past that, it's purely up to you whether you trust that I sent a 'clean' file in the first place or not.
You can also send the file to 'Virus Total' online but that does sometimes come back with a few false positives too - esp. through the 'AI' virus checkers.
Bye,
Mark
Amazing, still getting updates. Wish Mark Sibly came along and started some quality youtube tutorials on making proper stuff like FPS, 3rd person games with quality levels and HU etc...
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the latest download is reported as a virus, and cannot locate linker.dll when you run it. Whats the problem?
just put in exception in your antivirus program. Unfortunately microsoft defender started complaining about this file two weeks ago. Most likely you need to recompile blitz3d to the latest version of msvc. I don't think anyone will solve this problem, especially now that Mark is not with us.
Yes, thank you. I was looking into doing just that. Sorry to hear about Mark. May he RIP.
I just build a latest version of blitz3d from github source its 1.119 version according version.txt file. Seams windows defender not complaining about linker.dll for now. Edited: 11 days lately defender again complaining about this file :) idk
Ek is baie jammer vir jou heengaan, Mark. Jou was baie goed mens en 'n inspirasie. Ek het jou werk gelief. R.I.P Dankie vir alles.
Fatal Error: x0011000
In the code where shadows play, A creator’s light fades away. Blitz3D, BlitzMax, our guiding stars, Left behind in lines, near and far.
But in the bytes, his legacy lives, A language built, a gift he gives. Though the screen may fade to black, His vision stays, it won’t turn back.
Fatal Error: x0011000, the final call, Yet in our hearts, he stands tall.
:(
Gracias Sibly por tu serie Blitz Basic de Amiga.
Gracias por tu Dark Basic, Blitz2D, Blitz Plus y Blitz3D.
Gracias por todo.
-----------------------
Thank you Sibly for your Amiga Blitz Basic series.
Thank you for your Dark Basic, Blitz2D, Blitz Plus, and Blitz3D.
Thanks for everything.
Only now I learned of Mark Sibly's death, and I'm truly sad about this. Thanks Mark for Blitz3D and Monkey, I enjoyed these languages/tools a lot! RIP!
Just heard you passed away
rest in peace man…
RIP!
R.I.P, May peace be with him.
Oh no, this is so sad. Rest in Peace, Mark "The Man" Sibly. We will uphold Your Legacy!
I just wanted to thank him again, because now I use Blitz3D for procedural mesh creation that imports in Cura and then prints on a 3D-printer, Tutorial here:
https://www.thingiverse.com/thing:6886104
He didn't like swearing on his forum, and he only once said "crap" in quotes - so I say it too today - crap! But at least, at the current state of the world, he is definitely in a better place now, because even hell seems like a Spa in comparison. But he's not in hell, rather is he working on a compiler that is "cloud-compatible", up there.
So sad news for me on this dec 24. ... a great Man was taken from us .
Rest in Peace!
Rest In Peace
Mia fora k enan kero ipirkse o pateras mou pou douleve stis farmes. san namin eftane auto, ixe k mia kali doulia sto
chimentopio. Kalos anthropos den legw. Kalos ma erimitis. K aravoniastike tin mana mou. Ma pou nakseran tin pagida
pou tous etimasan i kyprioi Gia ena diploma meta to allo. Ta xartia tis ieromiosinis.
Mia fora lipon mas prostaksan sto xarti na anametrithoume me ton theo, mas stisan pagida, me phychologika proionta k
ipoproionta tou theou akrodamasti.
Na min ta polilogoume lipon mas stisan pagida. Egw na min milw, o pateras na min tin theli, oi mas, emas mas ithele, alla
oxi gia kini, tin kaimeni tin manoula mou. Pige na tin ekdikithi. Ekane emena. Ton number one bastardo, opos me ipe.
O papas me ipe etsi. Meta katalavenete, prospathousa na agorasw tin agapi mou me auton k olous, k mas odigisan sto kremo.
Thee mou voithise me, min afinis ton isou xristo na me katastrepsi. Mou katastrepse tin zwi ws exi eki pou thimame.
Oxi allo.
Telos.
greeklish
Auti i apistefti alithini istoria epeksergazete to kimeno tou isou xristou san satanas gios tis bithleem. Prokite gia enan
tixodioxti pou efarmose tin lavi kamexamet san kalampoki k epnikse k pligose tous pantes. Auti i storia ksekina apo tote
pou i tourki isevalan sto nisi tis kyprou, dioti opos tha sas pw, eksistori mia ikogenia apo mia vromiki doulia, den epafse
na zi mesa stin distixia.
Gia mia ikogenia san tin diki mas irthan i tourki k prosvalan tin mitera mou sta psichologika tis problimata, me optasies
k tou theou martirio na megalosi ta duo tis pedia. Me enan diaolo sto xeri , ena pedi pou den emilan, to skotosan , piran
tis anamnisis tou k to kathisan sto sxolio k as min mathene tipota, menontas eki ospou tou kerasan k aftounou ta psichologika
problimata me akoustikes psevdesthisis k ena papagalo sto xeri. Den kani afto, gia na to katastrepsoun , to kaman na
erethizete xwris idietero logo, meta autonoita na epakolouthoun.
rest in peace, andreas
Rest In Peace
Rest in peace
Rest in peace
rest in peace
rest in peace
Sad news, Mark Sibly passed away. Rest in Peace! Always loved what you created....
Yes, way to early. RIP.
:sob:
i recieve a crash when using writepixelfast commands on a locked buffer
i gave it correct coordinates
is there a fix to it or is it just a bug?
Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.
Hi, I don't know if you check the blitzcoder forum anymore but I asked some questions about blitz3d on there
Hi used to use Blitz3D for 2D games many years ago. I'm looking to get back into coding 2D games and was wondering is Blitz2D still a good choice for this?
I would like to have some torches that light part of the game map in a 2D game, is this something that is possible using Blitz3D or can it not do something like this?
TBH, I would not recommend starting a new project in Blitz3D unless you wanting to support ancient versions of Windows, in which case you can use Blitz3DxWin95 to produce Windows95 compatible apps. Blitz3D is 20-ish years old by now and the development environment and underlying technology are very outdated.
I would personally recommend Raylib + your favoruite language if you enjoy programming everything by hand, or Godot if you're into GUIs.
Bitdefender reports 1.118 as a virus and wont let me extract or download it?
This is probably a false positive (the Wacatac one esp. comes up a lot) and there is nothing I can do about these.
I have started posting hashcodes for all zip downloads at the bottom of the devlog release announcement posts. If you run certutil on the downloaded zip, eg:
cvertutil -hashfile blah.zip SHA256
...and it comes up with the same SHA256 number, then the file you have received is at least the file I sent, meaning at least it hasn't been interferred with en-route. Past that, it's purely up to you whether you trust that I sent a 'clean' file in the first place or not.
You can also send the file to 'Virus Total' online but that does sometimes come back with a few false positives too - esp. through the 'AI' virus checkers. Bye, Mark
Amazing, still getting updates. Wish Mark Sibly came along and started some quality youtube tutorials on making proper stuff like FPS, 3rd person games with quality levels and HU etc...
Hi, is it possible to bring back support for older DLLs like it was in 1.106, it'd be real nice to use some of the DLLs such as FastExt
Thanks, Mark, hope You're fine!
bets shit i had ever used!
easy, great and cool :)
i wish this framework the best :]