Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.
Hi used to use Blitz3D for 2D games many years ago. I'm looking to get back into coding 2D games and was wondering is Blitz2D still a good choice for this?
I would like to have some torches that light part of the game map in a 2D game, is this something that is possible using Blitz3D or can it not do something like this?
TBH, I would not recommend starting a new project in Blitz3D unless you wanting to support ancient versions of Windows, in which case you can use Blitz3DxWin95 to produce Windows95 compatible apps. Blitz3D is 20-ish years old by now and the development environment and underlying technology are very outdated.
I would personally recommend Raylib + your favoruite language if you enjoy programming everything by hand, or Godot if you're into GUIs.
This is probably a false positive (the Wacatac one esp. comes up a lot) and there is nothing I can do about these.
I have started posting hashcodes for all zip downloads at the bottom of the devlog release announcement posts. If you run certutil on the downloaded zip, eg:
cvertutil -hashfile blah.zip SHA256
...and it comes up with the same SHA256 number, then the file you have received is at least the file I sent, meaning at least it hasn't been interferred with en-route.
Past that, it's purely up to you whether you trust that I sent a 'clean' file in the first place or not.
You can also send the file to 'Virus Total' online but that does sometimes come back with a few false positives too - esp. through the 'AI' virus checkers.
Bye,
Mark
Amazing, still getting updates. Wish Mark Sibly came along and started some quality youtube tutorials on making proper stuff like FPS, 3rd person games with quality levels and HU etc...
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Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.
Hi, I don't know if you check the blitzcoder forum anymore but I asked some questions about blitz3d on there
Hi used to use Blitz3D for 2D games many years ago. I'm looking to get back into coding 2D games and was wondering is Blitz2D still a good choice for this?
I would like to have some torches that light part of the game map in a 2D game, is this something that is possible using Blitz3D or can it not do something like this?
TBH, I would not recommend starting a new project in Blitz3D unless you wanting to support ancient versions of Windows, in which case you can use Blitz3DxWin95 to produce Windows95 compatible apps. Blitz3D is 20-ish years old by now and the development environment and underlying technology are very outdated.
I would personally recommend Raylib + your favoruite language if you enjoy programming everything by hand, or Godot if you're into GUIs.
Bitdefender reports 1.118 as a virus and wont let me extract or download it?
This is probably a false positive (the Wacatac one esp. comes up a lot) and there is nothing I can do about these.
I have started posting hashcodes for all zip downloads at the bottom of the devlog release announcement posts. If you run certutil on the downloaded zip, eg:
cvertutil -hashfile blah.zip SHA256
...and it comes up with the same SHA256 number, then the file you have received is at least the file I sent, meaning at least it hasn't been interferred with en-route. Past that, it's purely up to you whether you trust that I sent a 'clean' file in the first place or not.
You can also send the file to 'Virus Total' online but that does sometimes come back with a few false positives too - esp. through the 'AI' virus checkers. Bye, Mark
Amazing, still getting updates. Wish Mark Sibly came along and started some quality youtube tutorials on making proper stuff like FPS, 3rd person games with quality levels and HU etc...
Hi, is it possible to bring back support for older DLLs like it was in 1.106, it'd be real nice to use some of the DLLs such as FastExt
Thanks, Mark, hope You're fine!
bets shit i had ever used!
easy, great and cool :)
i wish this framework the best :]