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greeklish

Auti i apistefti alithini istoria epeksergazete to kimeno tou isou xristou san satanas gios tis bithleem. Prokite gia enan

tixodioxti pou efarmose tin lavi kamexamet san kalampoki k epnikse k pligose tous pantes. Auti i storia ksekina apo tote 

pou i tourki isevalan sto nisi tis kyprou, dioti opos tha sas pw, eksistori mia ikogenia apo mia vromiki doulia, den epafse

na zi mesa stin distixia. 

Gia mia ikogenia san tin diki mas irthan i tourki k prosvalan tin mitera mou sta psichologika tis problimata, me optasies

k tou theou martirio na megalosi ta duo tis pedia. Me enan diaolo sto xeri , ena pedi pou den emilan, to skotosan , piran

tis anamnisis tou k to kathisan sto sxolio k as min mathene tipota, menontas eki ospou tou kerasan k aftounou ta psichologika

problimata me akoustikes psevdesthisis k ena papagalo sto xeri. Den kani afto, gia na to katastrepsoun , to kaman na

erethizete xwris idietero logo, meta autonoita na epakolouthoun.


rest in peace, andreas

Rest In Peace

Rest in peace

Rest in peace

rest in peace

rest in peace

(+5)

Sad news, Mark Sibly passed away. Rest in Peace! Always loved what you created....

Yes, way to early. RIP.

:sob:

i recieve a crash when using writepixelfast commands on a locked buffer

i gave it correct coordinates

is there a fix to it or is it just a bug?

Hi Mark. Is it possible to improve Blitz3d: add support for directx 11 or 12, add a built-in physics simulation library with support for soft body simulation, add OOP support, and add some new features. I believe that you will be able to improve Blitz3d, just as you once created this wonderful engine.

Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.

Hi, I don't know if you check the blitzcoder forum anymore but I asked some questions about blitz3d on there

(+1)

Hi used to use Blitz3D for 2D games many years ago. I'm looking to get back into coding 2D games and was wondering is Blitz2D still a good choice for this?

I would like to have some torches that light part of the game map in a 2D game, is this something that is possible using Blitz3D or can it not do something like this?

TBH, I would not recommend starting a new project in Blitz3D unless you wanting to support ancient versions of Windows, in which case you can use Blitz3DxWin95 to produce Windows95 compatible apps. Blitz3D is 20-ish years old by now and the development environment and underlying technology are very outdated.

I would personally recommend Raylib + your favoruite language if you enjoy programming everything by hand, or Godot if you're into GUIs.

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