Oh no, this is so sad. Rest in Peace, Mark "The Man" Sibly. We will uphold Your Legacy!
I just wanted to thank him again, because now I use Blitz3D for procedural mesh creation that imports in Cura and then prints on a 3D-printer, Tutorial here:
He didn't like swearing on his forum, and he only once said "crap" in quotes - so I say it too today - crap! But at least, at the current state of the world, he is definitely in a better place now, because even hell seems like a Spa in comparison. But he's not in hell, rather is he working on a compiler that is "cloud-compatible", up there.
So sad news for me on this dec 24. ... a great Man was taken from us .
Hi Mark. Is it possible to improve Blitz3d: add support for directx 11 or 12, add a built-in physics simulation library with support for soft body simulation, add OOP support, and add some new features. I believe that you will be able to improve Blitz3d, just as you once created this wonderful engine.
Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.
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R.I.P, May peace be with him.
Oh no, this is so sad. Rest in Peace, Mark "The Man" Sibly. We will uphold Your Legacy!
I just wanted to thank him again, because now I use Blitz3D for procedural mesh creation that imports in Cura and then prints on a 3D-printer, Tutorial here:
https://www.thingiverse.com/thing:6886104
He didn't like swearing on his forum, and he only once said "crap" in quotes - so I say it too today - crap! But at least, at the current state of the world, he is definitely in a better place now, because even hell seems like a Spa in comparison. But he's not in hell, rather is he working on a compiler that is "cloud-compatible", up there.
So sad news for me on this dec 24. ... a great Man was taken from us .
Rest in Peace!
Rest In Peace
Mia fora k enan kero ipirkse o pateras mou pou douleve stis farmes. san namin eftane auto, ixe k mia kali doulia sto
chimentopio. Kalos anthropos den legw. Kalos ma erimitis. K aravoniastike tin mana mou. Ma pou nakseran tin pagida
pou tous etimasan i kyprioi Gia ena diploma meta to allo. Ta xartia tis ieromiosinis.
Mia fora lipon mas prostaksan sto xarti na anametrithoume me ton theo, mas stisan pagida, me phychologika proionta k
ipoproionta tou theou akrodamasti.
Na min ta polilogoume lipon mas stisan pagida. Egw na min milw, o pateras na min tin theli, oi mas, emas mas ithele, alla
oxi gia kini, tin kaimeni tin manoula mou. Pige na tin ekdikithi. Ekane emena. Ton number one bastardo, opos me ipe.
O papas me ipe etsi. Meta katalavenete, prospathousa na agorasw tin agapi mou me auton k olous, k mas odigisan sto kremo.
Thee mou voithise me, min afinis ton isou xristo na me katastrepsi. Mou katastrepse tin zwi ws exi eki pou thimame.
Oxi allo.
Telos.
greeklish
Auti i apistefti alithini istoria epeksergazete to kimeno tou isou xristou san satanas gios tis bithleem. Prokite gia enan
tixodioxti pou efarmose tin lavi kamexamet san kalampoki k epnikse k pligose tous pantes. Auti i storia ksekina apo tote
pou i tourki isevalan sto nisi tis kyprou, dioti opos tha sas pw, eksistori mia ikogenia apo mia vromiki doulia, den epafse
na zi mesa stin distixia.
Gia mia ikogenia san tin diki mas irthan i tourki k prosvalan tin mitera mou sta psichologika tis problimata, me optasies
k tou theou martirio na megalosi ta duo tis pedia. Me enan diaolo sto xeri , ena pedi pou den emilan, to skotosan , piran
tis anamnisis tou k to kathisan sto sxolio k as min mathene tipota, menontas eki ospou tou kerasan k aftounou ta psichologika
problimata me akoustikes psevdesthisis k ena papagalo sto xeri. Den kani afto, gia na to katastrepsoun , to kaman na
erethizete xwris idietero logo, meta autonoita na epakolouthoun.
rest in peace, andreas
Rest In Peace
Rest in peace
Rest in peace
rest in peace
rest in peace
Sad news, Mark Sibly passed away. Rest in Peace! Always loved what you created....
Yes, way to early. RIP.
:sob:
i recieve a crash when using writepixelfast commands on a locked buffer
i gave it correct coordinates
is there a fix to it or is it just a bug?
Hi, I recently downloaded Blitz3D in an attempt to upgrade the version used by SCP:CB, but there are certain bin files that are supposed to be replaced that contain certain functions like bump mapping and are required if you intend to compile the game. I was wondering if it would be either possible to implement these functions directly into the newest versions of Blitz3d, whether it be in a new update or upgrading the mavless functions.