Bots next...


Yikes, spent the day trying to add bots to skirmish and it's a teeny bit harder than I thought it would be!

The main problem is that I've now got 4 types of player to deal with - local/remote *  human/bot - each which needs it's own opaque 'id' for network identification so have to be unique pretty much everywhere - plus there's bullets too.

I'm definitely going about this less than optimally, but it's nearly there now so I'll stick with it and clean it up later. That's the nice thing about having such a small project, you can rewrite subsystems you're not happy with much more easily.

The current plan is to keep working at Skirmish for a bit, turn it into a real, possibly even fun game and then start on something more ambitious.

Files

skirmish-v0.6.zip Play in browser
Apr 14, 2022

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